Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
Upcoming (already available to donators)
Added
- Experimental 1.16.4 support
4.9.1
Added
- (1.13+) A File picker GUI to replace the broken Alt Import/Export dialogs
- Added “Active” setting to Breadcrumbs to disable position recording
- Added “breadcrumbs” command to save/load/clear breadcrumbs
- A
Randomize
module that randomly switches between hotbar slots
Changed
- “Editions” watermarks such as “Impact Premium Edition” are now controlled by an API
- Changed the maximum Gamma in Light from 10 to 12
- Entities are now sorted in Shader ESP, closer ones will actually appear closer.
- Moved the
Impact Capes
controls from the Customize Skin
GUI to a Capes
module in the Render
category, with added configurability.
Fixed
- Fixed ClickGUI arrow key scrolling on 1.12.2
- Fixed
.set
not working on submodes of modules (e.g. now .set elytra+ basespeed 6.338
does work)
- Fixed the “Created by” credits link not working on 1.13+
- Fixed Nametags disappearing when more than 230 blocks above the player (same source as issue 1235 applied to Nametags instead of Tracers)
- Fixed one tick of keyboard input leaking through to the player while in Freecam whenever a Baritone path ended
- Fixed Auto Walk interfering with Freecam (#1679)
- Fixed HUD coords orientation not respecting Freecam setting
- Fixed Self Destruct not hiding the profile version in the debug screen
- Fixed Capes not displaying a full texture on 1.13+
- Fixed Fast Render disable not being applied on 1.13+
- Fixed Nametags, Tracers, and 2D ESP not rendering properly when the player’s hand isn’t visible.
- Fixed Freecam behavior in 1.14+ to match that of previous versions
- Fixed XRay compatibility with OptiFine on 1.13+
- Fixed first letter cutoff in “.plugins” command on 1.13+
- Fixed features managed by “.gui” not being saved
- Fixed Elytra+ Control mode being affected by the Speed potion effect
- Fixed render module compatibility with alternate view entities
- Clicking entries in the Macros and Friends GUIs (1.14+) (#2191)
4.8.3
Added
Fixed
- Fixed Alt GUI background displaying incorrectly while in-game (1.14+ only)
- Fixed Alt GUI’s scrollbar (1.13+)
- Fixed Alt GUI’s preview player sometimes turning into steve or alex
- Fixed .set command being unable to set some number values
- TextLinks not being clickable when right-aligned
4.8.2
Fixed
- Fixed ClickGUI bind going into search box (#1732)
- Fixed keybinds activating at the same time as search characters (#1745)
- Fixed Scaffold in 1.14.4 causing equip sound spam (#1599)
- Updated Baritone to 1.4.3, fixing Search and various chat commands (1.14.4 only)
- Role colors not being parsed correctly if hex values
4.8.1
Added
- Added 1.14.4 support
- Added a Positive option to Flight NCP which prevents void damage on some servers (with strange anticheats)
- Added a Skulls option to Auto Armor which prioritizes skull items (such as dragon heads 😉) over all other possible helmets
- Added a Reload Chunks option to Freecam which reloads rendered chunks on enable and disable
- Added a Search option to ClickGUI that highlights whatever modules match your typed query
- Added bite detection modes to AutoFish
- Added Biome HUD widget (#1650)
- Added a Elytra option to Auto Armor which prioritizes Elytra over all other possible chestplates
- Added a Text Shadow to HUD which controls the pixel offset of the shadow of all text Impact draws
- Added many many new options to Tracers to precisely control the behavior, such as the tracer color change based on the distance to the target
Changed
- Reordered Entities HUD widget to be the last one displayed
- Changed default position of ClickGUI panes to be left to right instead of stacked top to bottom
Fixed
- Fixed Main Menu hide text not actually hiding all the text
- Fixed Freecam crashing while enabled on the main menu
- Fixed a projection crash on certain servers (#1575)
- Fixed a rare Baritone related crash on changing dimensions
- Fixed wobble in Search (#1634)
- Fixed a rare ESP2D crash (#1677)
- Fixed Tracers inverting at different Y coordinates (#1235)
- Fixed squid and dolphins not being targetable in 1.13+ (#1689)
- Fixed premium check with OptiFine (#1592)
- Fixed StorageESP for Item Frames incorrectly rendering all in the same orientation
- Fixed issue where empty suffixes were still considered in HUD
- Fixed crash caused by saving malformed assets to disk (#1652)
4.7.3
Fixed
- Fixed the bundled installer not properly updating to 1.14.4’s OptiFine
4.7.2
Fixed
- Fixed Flight mode NCP not enabling
- Fixed ESP Shader not soft failing on old OpenGL
- Fixed visual misalignment of the main menu
4.7.1
Added
- Added new “Fill” option to Shader ESP with an opacity suboption
- Added text saying how to hide the Steal button on a chest
- Added commands to save and reload spam config from disk without having to restart (#1243)
- Added Yaw lock (#417)
- Added more options for the Main Menu background, and an option to randomize the selection
- Added Nametags drawn on sound effects (aka Sound ESP)
- Added a height setting to Breadcrumbs to draw above blocks like snow or soul sand (#1280)
- Added a premium only feature to remove all the text from the top left of the main menu (GhOsT cLiEnT) (#1297)
- Added a way to specify different Tracer colors for Hostiles vs Passives (#1293)
- Added a new Flight mode for NCP
- Added commands
.preset save
and .preset load
for all of Impact’s settings (#1298)
- Added an option to HUD coords to show freecam position instead of player position (#1184)
- Added Anti Sound Lag (#1295)
- Added an option to disable typing the prefix opening the chat box (
.prefix openschat
) (#1067)
- Added the installer built into the client. Clicking the Install button will open the Impact installer, instead of the website. Patch releases can be installed as easy as a single button. (#1229)
- Added an option to ESP to include end crystals, boats, and armor stands (#1294)
- Added an Anti Weakness option to Crystal Aura which sets off crystals with a sword when the weakness effect is present
- Added an option to disable the Totem overlay in Anti Overlay (#1388)
- Added Nether Quartz Ore preset option to Auto Mine (#1389)
- Added an Auto Farm module under Player (just a wrapper for Baritone’s FarmProcess)
- Added an option to disable the Elder Guardian effect in Anti Overlay (#1388)
Changed
- Made module category and name changes described in #1103
- Renamed “Rainbow Enchant” to “Enchant Color”, with the support of making the enchant glint any color
- Added scaling options to players, items, and tamed under Nametags (#1051)
- Moved Lag Meter from its own module to a suboption under HUD (#1065)
- Decreased minimum Respawn delay from 2500ms to 250ms
- Decreased minimum AntiAFK swing speed from 1 to 0.01 (#1157)
- Increased maximum speed for Elytra+ Control mode from 6 to 30 (#1325)
- Color picker now saves rainbow status between sessions (#766)
Fixed
- Fixed ESP Shader mode not rendering Phantoms with the right color, caused by their eye layer
- Fixed thread unsafe operation in Chest Stealer that could result in a game crash
- Fixed URL links not working in 1.13.2+ (#1151)
- Fixed Lag Meter rendering in singleplayer (#1065)
- Fixed Alt manager hanging when Randomizing 0 alts (#1225)
- Fixed spelling of the word “Assassins”
- Fixed Velocity partially inverting knockback by default (#1168)
- Fixed
.locate
for everything except Stronghold and Nether Fortress on 1.12.2 only, still broken on 1.13.2
- Fixed item collation under Inventory (#1236)
- Fixed ClickGUI instantly re-opening itself when toggled off ingame (#1258)
- Fixed blurring of ClickGUI background while scaling (#1272)
- Fixed Nametag and Tracer rare jitter (#1257)
- Fixed Light being totally broken (#1220)
- Fixed typo in Player selector alt text
- Fixed inverted check in Auto Armor (#1283)
- Fixed crash caused by server sending faulty data (#1241)
- Fixed crash when Step mode switched outside of world (#1102)
- Fixed FastLadder under Terrain not working on 1.13.2 (#1313)
- Fixed Jesus interfering with Freecam player movement on 1.12.2 (#1291)
- Fixed AntiAFK and AutoWalk interference with Freecam player movement (#679)
- Fixed Murder (Hypixel) not detecting the murderer if they are using a cookie weapon (#861)
- Fixed Anti Hunger taking accumulated fall damage when walking into water
- Fixed some broken checks in Crystal Aura
- Fixed freecam causing unexpected behavior with debug chunk borders (#1128)
- Fixed potential issues with Auto Disconnect acting if the local player is dead (#1349)
- Fixed inconsistent functionality of Jesus when riding an animal on water (#1233)
- Fixed AutoEat not working when chat is open (#1110)
- Fixed Terrain’s Ladder Speed not working on the 1.13.2 version (#1313)
- Fixed Crystal Aura not properly syncing the held item (#1140)
- Fixed Kill Aura not using Auto Weapon
- Fixed Auto Weapon not firing (#1314)
- Fixed Freecam not respecting the real player’s stats (health, armor, etc.) (#1290)
- Fixed rare crash with Storage ESP when server sends faulty data (#1380)
- Fixed poor filter order resulting in Kill Aura Ray Tracing causing FPS drops (#903)
- Fixed timer speed not being taken into account with player speed on HUD
- Fixed Auto Eject crash when picking up a throwaway item and in another inventory (#1371)
4.6
Added
- Added suffix to Weather that indicates Thunder, Rain or Clear
- Added options to Trajectories to end on an entity, and to draw a correct centered tracer
- Added Tracers option to Search (i.e. portal tracers)
- Added option to include dropped items in Nametags
- Added TTF option to Nametags
- Added Collate option under Nametags Item Option
- Will join together item tags so that they become readable
- Added an option “Ignore Dungeons” to StorageESP to not render chests near Mob Spawners (#995)
- Added a persistence option to Auto Walk (#1001)
- Added “toggle” and “random” modes for Skin Blinker
- Added option for every model part in Skin Blinker
- Added Tridents to Trajectories
- Added line width option to Trajectories
- Added option to Anti Overlay to hide boss health bars
- Added optional rendering of the target to Crystal Aura (highlighting both to place and to set off) (#987)
- Added Lag Meter: notifies you when no packets have been received from the server since a certain amount of time
- Added Durability option to Inventory, to show correct durability in item mouseover tooltip even when damage is negative (e.g. unbreakables) (#1011)
- Added Tamed option to Nametags, to show which player owns tamable mobs (#909)
- Added a GUI to manage the Search module
- Added a new Speed mode called On Ground
Changed
- Made complete entity removal in No Render an option
- Made NCP step ensure the player cannot move while it is waiting ticks to step
- Minor tweaks to the Light brightness fade
- Made “Yaw/Pitch Speed” options in Inventory sub-options of “Look Around”
- Made ClickGUI Scale a slider instead of a checkbox, and made it keep old scale while dragging
- Changed minimum AutoReconnect time delay from 2500ms to 200ms
Fixed
- Fixed breadcrumbs applying across dimensions
- Fixed breadcrumbs not clearing upon dying
- Fixed sky and rain flickering caused by Weather (“Clear” Mode)
- Fixed Trajectories raytracing when an arrow went out of your line of sight (#962)
- Fixed Fast Ladder still working in Terrain even when the module is off
- Fixed strange tick rounding in Trajectories
- Fixed Tracers randomly jumping to the other side of the screen when looking close to 90° away from an entity (#55)
- Made font loading on initial startup about 3x faster (#980)
- Fixed “NullPointerException” disconnects caused by Log Position
- Fixed Unpack not working with iron blocks and instead recognizing iron ore
- Fixed issue with font renderer where italic and bold characters were not accounted for when calculating string width/height
- Fixed Auto Eat right clicking chests and other containers instead of eating
- Fixed Auto Totem crashing when shift clicking your first totem out of a hopper (#993)
- Fixed Skin Blinker not working effectively
- Fixed Flight sending No Kick packets that could cause damage
- Fixed the Allow Place suggestion message triggering at the wrong time (#1006)
- Fixed Crosshair+ drawing on top of the normal crosshair
- Fixed Anti Desync sending completely incorrect packets that get flagged immediately and lag you back
- Fixed Velocity’s behavior regarding zeroing velocity vs change in velocity (#1009)
- Fixed some Baritone goals not rendering in Radar
- Fixed Anti Desync breaking in singleplayer (#1043)
- Fixed OptiFine’s cape button not being moved out of our way (#1028)
- Fixed time formatting in Log Position regarding month vs minute
- Fixed Speed not respecting Baritone’s freeLook direction
- Fixed font height causing extra blank space in ClickGUI tooltips
Removed
- Removed Screenshot Uploader
Hotfixes
- Fixed a crash when launching on Linux due to a misconfigured obfuscator
- Fixed a crash due to a 1.13 block rename in Auto Mine
- Fixed entries in ClickGUI showing up in incorrect order due to a misconfigured obfuscator
- Fixed capes rendering at incorrect resolution (#1060)
- Fixed incorrect version displaying in the HUD (#1069)
- Fixed a crash on toggling Impact cape (#1057)
- Fixed mob targeting in 1.13 relating to Phantoms (#1062)
- Fixed a crash relating to potion effects in freecam (#1058)
- Fixed ClickGUI scrolling not working on some systems (#1061)
- Fixed incorrect press vs release logic in Middle Click Friends
- Fixed incorrect rendering of potion effects above modules (#1064)
- Fixed a crash in Search when the shader cannot be created
- Fixed potential crashes related to ResourceLocations (#1052)
- Fixed behavior of Jesus on waterlogged blocks e.g. kelp (#1063)
- Fixed crash when mining redstone ore (#1121)
4.5
Added
- Added a GUI to manage and create Macros. A macros system was added in 4.3, but they could only be managed by manually editing the json file.
- Added a color option to Trajectories
- Added error message to Auto Walk “Smart Mode” indicating path calculation failure
- Added a multiplier option to Strafe Speed
- Added Slime option to No Slow
- Added SoulSand option to No Slow
- Added Inventory Open option to Auto Armor
- Added Reverse and Multiplier to horizontal and vertical Velocity options
- Added Chance option to Velocity
- Added Auto Close option to Chest Stealer
- Added Packet Mode to Chest Stealer
- Shift: Shift-clicks items into your inventory
- Pickup: Performs 2 clicks, one to take the item out of the chest, another to put it in your inventory
- Added Placement option for Crystal Aura
- Added GUI that displays if Baritone was not successfully loaded to prevent unexpected behavior
- Added an option to ClickGUI to use Minecraft’s GUI scaling
- Adjustable max distance for Tracers
- Separate color for Player entities (Will include others soon)
- Integration with Baritone’s processes system for more seamless interaction
- Added Item Frame support to Storage ESP
- Added New Chunks exploit
- Added Suicide option to Crystal Aura
- Avoid: Don’t do anything that could kill you
- Place: Place crystals that could kill you
- Commit: Place and hit crystals that could kill you
- Expose all legit mine Baritone options to Auto Mine
- Add Logs to Auto Mine “Bot Mode” default targets
- Added freecam compatibility with everything
- Thanks leijurv for the scuffed idea of how to do it
- This means that there should be no conflicts with using Freecam with everything, your “real player” will behave as expected when you’re not using Freecam in all circumstances
- Aka, you can path using Baritone AND use Freecam simultaneously, it’s really neat
Changed
- Changed Ladder Speed in Terrain to have a speed multiplier instead of an obscure speed value
- Changed Category of CrosshairPlus from Misc to Render
- Changed how the Teammate and Friend settings work for ESP and Tracers
- There are now 3 modes: Include, Restrict, and Only
- Include: Players in this category are included
- Restrict: Players in this category are not included
- Only: Only players in this category are included
Fixed
- Fixed Minestrike module team check
- Fixed ClickTP sending item interaction packets when teleporting
- Fixed potential
ConcurrentModificationException
in Anti Vanish
- Fixed crash caused by disabling sprint when not in game
- Fixed CrosshairPlus rendering when
hideGUI
is true (From pressing F1)
- Fixed Module Mode settings not loading
- Fixed Flight Anti Kick option causing actual teleports to the ground under some circumstances
- Fixed No Slow Item modifier not applying
- Fixed easy way for servers to detect No Rotate
- Sync Preserve Y in Smart Auto Walk with simplifyUnloadedYCoord
- Fixed random quote in Baritone first-time message
- Fixed decimal value instead of integer for the node count in Breadcrumbs
- Fixed the unhelpful usage provided by
.help baritone
- Fixed bug that caused some forms of block breaking to be detectable by servers
- Fixed capes still showing after Self Destruct has been activated
- Fixed colossal amount of
CallbackInfo
objects being instantiated which could have a considerable memory and performance impact
- Thank you leijurv for pushing me to actually fix this
- Fixed inconsistent behavior of Anti Hazard’s magma option depending on cardinal direction
- Fixed poor animation smoothing for the module list
Hotfixes
- Fixed not showing Nametags or Tracers for the player while in Freecam (#944)
- Fixed Freecam no longer sharing the player’s inventory (4.5 regression) (#946)
- Fixed Freecam being affected by F5 mode (#947)
- Fixed New Chunks ignoring their dimension (#950)
- Fixed
.goto
not working as expected (#948)
- Freecam will now disable when the real player dies (#940)
- Fixed bad team check applying to all combat modules (#945)
- Fixed having to run some Baritone commands twice (#943)
- Fixed Auto Walk having a higher priority than Baritone processes
- Added Hunt
- Fixed background of Main Menu (#846)
- Fixed Font resolution (#906)
- Fixed Damn Daniel (#842)
- Added a way to secretly close an inventory without telling the server. Inventory -> Secret Close (#913)
- Fixed Freecam not being responsive to real player health, hunger, potions, etc. (#959)
- Fixed inverted immune check in Kill Aura
- Fixed flowing water check in Jesus
- Fixed a check in Crystal Aura that was off by 1 heart
- Fixed a crash in the Macros GUI when typing without a textbox focused
- Fixed Freecam being unable to break / place blocks (#938)
- Fixed Anti Hazard not avoiding cactus, fire, and pressure plates (#961)
4.4
Added
- Tower option for Scaffold
- Lethal option for No Fall Bucket mode to only place water when the fall is lethal
- Debug option for Scaffold to allow for better visualization of block placement
- Delay option for Auto Clicker to use 1.9 attack cooldown
- Also added TPS Sync sub-option to sync swing delay with TPS
- Discord RPC support
- No SRP module, prevents servers from forcing resource packs
- Added name case change exploit as a command (.rename)
- Added ESP color types (Custom, Team, Health)
- Allow Auto Totem to access crafting slots to retrieve Totems
- Should be combined with Inventory’s “Extra Slots” feature
- Added Fancy Chat module to type in alternative latin charsets
- Added command to check fall damage to a block (.falldamage)
- Checks the fall damage to the block you are looking at
- Added Ping Spoof module
- Added Integration with Baritone
- Add Auto Mine Bot Mode
- Add Auto Walk Smart Mode
- Add Baritone configuration in GUI
- Made Radar show current calculating and executing path
- and more!
- Added Bot option to Auto Mine (Automatically mine to ores)
- Added Lava and Portals to Xray by default
- Added Durability option to Item Saver. Ranges from 0-50% where 0% represents 0 durability.
- Added Immune option to Kill Aura. If on, will only attack entities that aren’t immune to damage.
- Added Web mode to NoFall, functions the same as Bucket except is able to place webs.
- Added visible ticks option to Minestrike
- Added prioritization modes to Minestrike (Currently world distance and crosshair distance)
- Added aim type to Minestrike, allowing the user to choose when the aimbot should lock on
- Options are Always and (when) Shooting
- Added “Dolphin” fallback to Jesus Solid mode when flowing is off
- Added a built in color picker to the Click Gui
- Added Block ESP/Search along with a .search command
- Added Extended Tooltips option to Click GUI
- Will show the name of the component as well as it’s description when hovered
- Added ToggleTab
- Can be enabled/disabled with
.gui toggletab <enable/disable>
- Added Time widget to HUD
- Added Item Use option to Auto Clicker
- Toggle the ability to use items and have Auto Clicker work simultaneously
- Added Portal God Mode exploit
- Path option in Radar to make Baritone’s current path optional
- Stipple option in Radar to enable/disable path line stippling
Changed
- Separated horizontal and vertical speed in Freecam
- Changed Fast Interact’s Fast Break option from breaking blocks faster to lowering block break delay
- Made latency compensation in the Minestrike module optional
- Xray and Nuker config files will now use namespace block ids instead of numerical
- Moved TPS Sync option to Kill Aura from Delay Mode (The Immune option uses it)
- Made Auto Shoot an option in Minestrike (Was previously on by default)
- Utilize the new Color Picker on all modules with customizable colors
- Keybinds are now saved as strings, improving future compatibility
- Made horizontal and vertical velocity options affect explosions in Velocity module
- Renamed Portal GUI to Portals
Removed
Fixed
- Fixed uncommon crash caused by GuiTextContainingLinks
- Fixed Scaffold not working on NCP due to bad angles
- Fixed Scaffold providing server with suspicious looking packets
- Fixed Scaffold crashing under specific conditions
- Fixed Riding causing boats to bob if the swim option is checked
- Step working when in water or lava
- Fixed enum type values not saving/loading properly
- Only affected options for HUD module
- Fixed bug with Auto Tool that caused game to crash under specific circumstances
- Crashed when there was not a valid tool on the hotbar and it has not previously succeeded
- Fixed boat rotation in the Riding module
- Boats now rotate to the direction that you’re looking
- Fixed “strafing” while in boats
- Fixed Anti Vanish causing the game to crash
- Fixed Flowing option for Jesus Solid mode
- Fixed ColorType values loading with 0 opacity
- Fixed Criticals not working while sprinting
- Fixed issues caused by Fast Render by forcefully disabling it
- Fixed hopper and furnace minecarts not being shown by Storage ESP
- Fixed the ability to execute other commands during spam setup
- Fixed not being able to place end crystals at sky limit (Vanilla bug)
- Fixed Anti Hazard not working on fire
- Fixed rare occurance of server receiving angles that were out of bounds
- Fixed Ignite not breaking blocks that are preventing ignition of targets
- Fixed Auto Eat not working while in a GUI screen
- Fixed Freecam causing kicks on some servers, and in general, not functioning as expected
- Fixed Scaffold not being able to place slabs correctly
- Fixed Scaffold not being able to place blocks off of glass
- Fixed Scaffold not being able to place in positions that are replaceable
- Minor improvements to Crosshair+
- Fixed issue with Self Destruct that did not restore GUIs fully
- Fixed No Slow water option preventing moving up
- Fixed Perspective not having an expected angle change
- Fixed incomplete description of Fire option for Anti Hazard
- Fixed movement input being passed through while in chat and Anti AFK is on
- Fixed lighting bug caused by Shader ESP
- Fixed path rendering in radar not respecting Baritone color settings
4.3
Added
- Button to open Click GUI from the Impact menu
- Ability to open chat while Click GUI is open
- “Main Menu” entry in Click GUI’s Render section
- Toggle using Impact’s custom main menu
- Toggle using Impact’s replacement menu wallpaper
- Clickable links and line-wrapping in the MOTD header
- Colored sign text exploit
- Movement speed widget in the HUD
- Customization for suffixes in module list
- Pause option for Click GUI
- Opacity option for Click GUI
- Option to blur background of Click GUI frames
- Option to save logout positions in Log Position
- Rank option for Nametags to show team prefix and suffix
- Catch Delay option for AutoFish (might help with fussy servers)
- Jump option for the strafe speed mode
- Skylight option for light module to prevent skylight lag machines from working
- Totem counter option to Auto Totem
- Auto Break option for nuker
- Origin option for nuker to choose the break origin
- Target option for nuker to choose the blocks targetted
- Filter option for nuker to use the nuker ID list
- Crosshair prioritization mode for Kill Aura
- Swing option for Scaffold
- Shulker Tooltip option for Inventory to change the tooltip length
- Shulker Coallate option for Inventory to group item stacks together in the tooltip
- Option to only shoot when scoped for Minestrike module
- Option to ignore attacking friends for Minestrike module
- Support for offhand in Scaffold
- Added option to prioritize offhand which is on by default
- Swing option for breaker to show breaking on the client side
- “Reconnect” command that quickly disconnects and reconnects the user from their current server
Changed
- Use player’s team color in Nametags
- AutoFish options should be clearer now
- AutoFish AutoCast is now off by default
- Automatically focus the username field when creating an Alt
- Alts are now stored in a json format to enable future fanciness
- Significantly improve scaffold in all movement directions
- Improve jitter on Auto Clicker
- Added mineplex support for team check
- Freecam is now always in first person view
- Moved Inventory to the Misc category, updated its description and made move an option
- Click GUI menus now stay on the screen at all times
- Click GUI menus are now easier to navigate
- Clicking the arrows next to modules will open the submen
- Double clicking the menus will open them (like right click)
- Move menus around by dragging anywhere within them (hold
Ctrl
or use middle mouse)
- Click GUI’s keybind widget now has a tooltip and is easier to use
- Left click to modify the bind
- Clicking again (or pressing
Esc
will cancel)
- Right click to delete/reset the bind
.set
command can now use option id as an alternative to name
- Removed all server-side changes (should make singleplayer more stable)
Removed
Fixed
- Absorption not being shown by Nametags
.set
command not finding nested options
- Fixed incorrect angle calculations in combat modules
- Incorrect murderer detection on Hypixel’s Murder Mystery
- Incorrect murderer detection on PlayMCM
- No Fall Bucket mode getting stuck on the collection stage
- Dolphin Jesus jumping while in GUIs, even when out of water
- Xray GUI arrows not displaying with a transparent background
- Not being able to toggle mods or open Click GUI after toggling fullscreen mode
- Click GUI not always being saved on shutdown
- Issues caused when disabling the Click GUI
- Click GUI not rendering closed menus correctly until they are re-closed
- drop command not targetting correct slots
- Chams affecting models in the alt manager
- Smooth aim targetting incorrect positions
- Friends GUI causing a crash
- Alt GUI having transparent background while in-game
- Some vertical spacing problems with the HUD
- Cycler boxes in Click GUI not properly encasing children
- Freecam causing weird behavior while riding entities
- ChestStealer not functioning as expected
- Forge and Optifine support
(probably)
- AntiAFK “jump” option not working when a GUI is open
- AutoTool not applying to Nuker
- Fixed Riding “Entity Speed” not applying to boats
- Fixed Scaffold not placing glass blocks